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RagnarStats Mod

RagnarStats

RagnarStats is a mod for keeping track of who has got most frags on your server. It will display a list of names of the 10 players with the most frags at the start of every map.

There are two mutators, RagnarStats and RagnarStatsDisplay. Only RagnarStatsDisplay needs to be downloaded by players. The other one should be on the server only.

Read the ReadMe.txt file for more info.

Works with versions: 1.00/1.01/1.02/1.07
Does not work with: 1.04/1.10 (Classic)
Not tested with: 1.08 (should work)

DOWNLOAD:

Rune 1.00-1.02
RagnarStats100.zip

Rune 1.07-1.08
RagnarStats107.zip

Code
RagnarStatsSrc.zip

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Remote Web Server Mod

Here is a simple example of how you can send information from a Rune mod to a remote web server.

All you really need is web host that supports php. There are many free web hosts that do this. Try using google.

In this example I am sending the current map and the number of players who are currently playing on the server, then the php script at the remote web server save these variables to a text file, which can be viewed in a normal web browser.

The mod is running as a ServerActor and does not need to be downloaded by players.

DOWNLOAD:
WebServerMod.zip | WebServerModSrc.zip

CODE:

The ServerActor:

// WebServerMod.uc
Class WebServerMod extends Info;

var UBrowserHTTPClient WebCon;
var string WebHost, WebFile;
var int WebPort, WebTimeOut;
var string WebVars;

event PostBeginPlay()
{
	local string MapName;
	local int Players;

	MapName = left(level, instr(level, "."));
	Players = Level.Game.NumPlayers;

	// Would look something like this in a browser:
	// www.website.com/folder/WebServerScript.php?map=DM-Coliseum&players=16
	WebVars = "?map="$MapName$"&players="$Players;

	WebCon = Spawn(Class'UBrowserHTTPClient');
	WebCon.Browse(WebHost, WebFile$WebVars, WebPort, WebTimeOut);

	log("Browse:"$WebHost$WebFile$WebVars$":"$WebPort);
}

DefaultProperties
{
	WebHost="www.website.com"
	WebFile="/folder/WebServerScript.php"
	WebPort=80
	WebTimeOut=5
}

The php script:

// WebServerScript.php
<?php

$MapName = $_REQUEST['map'];
$NumberOfPlayers = $_REQUEST['players'];

$LogFileName = "WebServerMod.log";
$LogFile = fopen($LogFileName, 'w') or die("can't open file");

$NewLine = "\n";

fwrite($LogFile, "Map: ");
fwrite($LogFile, $MapName);

fwrite($LogFile, $NewLine);

fwrite($LogFile, "Players: ");
fwrite($LogFile, $NumberOfPlayers);

fclose($LogFile);
?>

You could use this kind of thing for many many many other things too:

– update server stats
– update players stats
– create player chat system
– player rating of maps on download sites
– …much more, use your imagination

Note: I just realized that this mod sends the amount of players at the beginning of the map, and there might not be any players on the server so early. But it doesn’t matter, it’s just an example, you should still see the map name at least in the text file if you try it.