Author Archives: runegameviking
RagnarStats is a mod for keeping track of who has got most frags on your server. It will display a list of names of the 10 players with the most frags at the start of every map.
There are two mutators, RagnarStats and RagnarStatsDisplay. Only RagnarStatsDisplay needs to be downloaded by players. The other one should be on the server only.
Read the ReadMe.txt file for more info.
Works with versions: 1.00/1.01/1.02/1.07
Does not work with: 1.04/1.10 (Classic)
Not tested with: 1.08 (should work)
It is not only possible to play versions 1.01 and 1.07 with Rune Classic, but also to host servers for these versions of the game.
To run a Rune 1.01 server from Rune Classic you need to:
1. Open Rune.ini located in your Rune Classic games System folder
2. Comment out the following lines by putting ‘ or // infront of them:
//ServerPackages=VWCreatures //ServerPackages=JunModel //ServerPackages=HallsOfValhalla
3. Rename JunModel.u to OldJunModel.u
4. Rename HallsOfValhalla.u to OldHallsOfValhalla.u
5. Start the server with the following command:
rune.exe DM-Hildir?Listen -VERS=101 -server
That is all! Now you can host a dedicated 1.01 server from you Rune Classic game and people who have normal Rune will be able to join your server! You do not even have to be connected to Steam when you start the server this way.
To run a Rune 1.07 server you would just change -VERS=101 to -VERS=107.
CountryFilter is a server mod which lets you choose which countries can connect to your server. You can block connections from certain countries and allow all others or allow connections from certain countries and block all others. It does not have to be downloaded by players, it should exist only on the server.
The settings can be changed in CountryFilter.ini, to block or allow a certain country just add the country’s two letter code to the correct line. Countries are separated by commas.
The country codes can be found here:
[CountryFilter.CountryFilter] BlockedCountries=it,no,fr AllowedCountries=
Block connections from Italy,Norway and France and allow everything else.
[CountryFilter.CountryFilter] BlockedCountries= AllowedCountries=pl
Only allow connections from Poland, block everything else.
You need to have Nephthys server security mod installed for CountryFilter mod to work. It can be downloaded from here for versions 1.01 and 1.07:
If you need Nephthys for versions 1.00 or 1.04 leave a comment here and maybe I can help you.
Have you ever wanted to play Rune in your own language? Well you can, if you are willing to do a little work first.
Rune use the same system as most other Unreal 1 engine games for loading text into the game. Text are stored in normal text files which have an extension based on the language (locale) you are using.
To translate the game, all you need to do is take all the English .int files and translate them, save the files with the correct extension, and then change the language variable in Rune.ini to that of your new language.
1. Extract English text
You already have some of the .int files in the system folder, but not all. To get the English text from the maps you need to use RuneEd to extract them.
Start RuneEd and open the log window (Top Menu->Window->Log), once it is open you can use the command “dumpint” to extract text from the maps. Write the command in the log window like this:
That will place a ragnarvillage.int text file in the system folder with all the text from that particular map.
Do this for all maps to get all the English text.
After you have all the English int files you can start translating them. The int files will look something like this:
[GameInfo] SwitchLevelMessage=Switching Levels DefaultPlayerName=Player LeftMessage=" left the game."
Of course you should only translate the things after the “=”. Not the first part, and not the thing between [ and ] either.
When you are done you should save the text files with the correct file extension for you language, a two-letter code followed by a “t”. You can look at this list for the two-letter code for your language:
So if I made a translation for Japanese, the two-letter code is “jp”, and if I add a “t” the extension for the japanese translation will be “.jpt”. RuneI.jpt, RMenu.jpt, ragnarvillage.jpt and so on.
Polish = pl + t -> .plt
German = de + t -> .det
French = fr + t -> .frt
3. Change the language
To change which language Rune use you open Rune.ini and look for the following line:
[Engine.Engine] 'GameRenderDevice=OpenGLDrv.OpenGLRenderDevice GameRenderDevice=D3DDrv.D3DRenderDevice 'GameRenderDevice=GlideDrv.GlideRenderDevice 'GameRenderDevice=SoftDrv.SoftwareRenderDevice AudioDevice=Galaxy.GalaxyAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=RMenu.RuneConsole Language=int
Change it from “int” to your new language code and you are all set. Now the game should load your own texts instead of the old ones.
4. Record new audio (?)
That was all for the translation of the text. Of course it is also possible to make translations of the audio. I have not tried this myself but the audio files that need to translated are these:
You might have to extract the original .wav files to get an idea of what the sounds should sound like. Then just read the text you have created and record. When you are done recording just import the audio with RuneEd and name the files with language code in the extension:
Yeah, so that is it. You might think it is too much work to translate all of Rune but there really is not much text in the maps, and most of the other int files in the system folder don’t have much text either. I will try to get all the English int files and upload them somewhere and the place a link here later so they don’t need to be extracted.
Edit: Download all English int files HERE.
Note: Rune is already fully translated into English, German, French, Italian, Spanish and Russian. You can get any of these languages when you buy the steam version of Rune.
Sometimes you might want to play Rune and not be distracted by chat messages. Here is how to disable chat and all other messages at the top of the screen.
1. Remove Message Beep
Disable the sound that is played everytime there is a new chat message by starting the game and going to Options->Audio and un-click “Message Beep”.
2. Download and install a hex editor
You will need to download a hex editor from somewhere for the next step. I would recommend Frhed which is free and open source, can be downloaded from here:
3. Modify RuneI.u
Start Frhed and open the file RuneI.u which is located in the Rune system folder. Press CTRL + G or from the top menu choose “Edit->GoTo…” to open the GoTo window.
When the GoTo window is open enter one of the following into the box:
For Rune 1.00:
For Rune 1.01:
For Rune 1.07:
Then click Ok.
Now the cursor should have moved to the number “96”, change the number to “97” and save the file from the top menu.
That is all. Now when you start Rune and anyone write a chat message on any server it will not show up, and you will not hear it either. You can of course still see all the messages if you open the Rune Console.
Here is how to install the Rune Linux Demo on Ubuntu 10.04:
1. Download the demo installer
2. Extract the files
You will get some error after that last command, but the installation files should still have been extracted to the folder “rune_demo”.
3. Install the game
cp bin/Linux/x86/loki_patch loki_patch
sudo mkdir /usr/local/games/demos
sudo ./loki_patch patch.dat /usr/local/games
At this point you will get another error but the game will be installed.
4. Play the game
5. Run a decicated Rune 1.02 Linux Demo server
./ucc server DM-DEMOHel
For some reason you can’t join Rune 1.00, 1.02 or 1.04 servers with Rune Classic even if you can join 1.01. That is a little weird because all those versions are network compatible.
Anyway, if you want Rune Classic players to be able to join your 1.00, 1.02 or 1.04 server you can install this fix.
Put the file “ClassicServerQuery.u” in your Rune system folder.
Open Rune.ini and change:
Usually you record demos in Rune by typing the command “demorec” as a player, but it is also possible to record demos directly on a server.
The problem with a demo recorded by a player is that you will not see all players, and sounds will go away or be weird. This will not happen when you record the demo on the server, a server recorded demo will play back everything exactly as it happened.
I made this simple ServerActor which will automatically start recording a demo when there is someone playing on the server, and stop the demo when the server is empty. It does not need to be downloaded by players so don’t add it to ServerPackages, only to ServerActors!
Put ServerDemoRecorder.u in System folder, then add to Rune.ini:
under all other ServerActors=.